adynamo

Friday 3 December 2010

Interaction

We can think of different interaction according to the challenges.
For example:
picking and displaying objects for Hangman;
rotating a fiducial to show the correct number;


If a player picks up a challenge the game stops until the challenge is solved.

1 comment:

O.J. Lawal said...

I think we could start with the ap's proffered interaction methods. They sound good enough to me.
Let's remember we don't want too much guys, this is just a prototype.